What do we mean by 'Virtualism'
- In media context, the simulation of 'the real': primarily through digital construct and manipulation.
- The aesthetic tension between physical and digital; material vs immaterial; 'the uncanny valley'.
Virtualism in visual media
- Game of thrones, fantasy drama
- Dramatic elements (narrative & character) relies on realism
- Fantasy (non-realist) elements relies on digital constructs
Virtualism in visual media
- Sanctuary, fantasy/sci-fi drama
- Dramatic elements (narrative & character) relies on realism
- Visual context (environment) entirely digital
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Y_W_6xyYi9JQGsu7MpvkD3Ad3FlpUdoHA9WXJZXT9ofoKmR2sKi1xRU4pcwJJvOqJjTStT1eMhYX3O118f5VM2gPA6i-D187vOoewR_nkJtKtQotU5jrlAH0Lpw8vEMT1ufvkcadG9vB/s320/BiIsZECIMAA_8Wa.jpg)
- 'Virtual' news sets are purely representational.
- Simulated reality; we decode by genre symbols.
Aesthetic tension
- What's 'real'?
- What's 'created'?
- Analogue (practical) or digital?
- How do we perceive difference?
'The uncanny'
"An uncanny effect often arises when the boundary between fantasy and reality is blurred" - Freud, 'The Uncanny' (19190)
- Heimlich, the familiar and comfortable
- Unheimlich, the unfamiliar and strange
'The uncanny valley'
- Following Freud's theory, the perceptual gap between that which is perceived as 'real' and that which is 'almost real' (or a close simulacrum)
- Provokes aesthetic sense of discomfort, eeriness or revulsion.
//Images from Google.com\\
No comments:
Post a Comment